Tech Genus Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
T.G. Booster Raptor
SR Rarity
T.G. Booster Raptor
SR Rarity
T.G. Booster Raptor
WIND 1
T.G. Booster Raptor
  • ATK:

  • 400

  • DEF:

  • 300


If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor".

UR Rarity
T.G. Drill Fish
UR Rarity
T.G. Drill Fish
UR Rarity
T.G. Drill Fish
WATER 1
T.G. Drill Fish
  • ATK:

  • 100

  • DEF:

  • 800


This card can attack directly. You can only use each of the following effects of "T.G. Drill Fish" once per turn. ● If all monsters you control are "T.G." monsters (min. 1): You can Special Summon this card from your hand. ● When a "T.G." monster you control inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy it.

R Rarity
T.G. Halberd Cannon/Assault Mode
R Rarity
T.G. Halberd Cannon/Assault Mode
R Rarity
T.G. Halberd Cannon/Assault Mode
EARTH 12
T.G. Halberd Cannon/Assault Mode
  • ATK:

  • 4500

  • DEF:

  • 4500


Cannot be Normal Summoned/Set. Must be Special Summoned with "Assault Mode Activate". You can only use each of the following effects of "T.G. Halberd Cannon/Assault Mode" once per turn. ● When your opponent would Summon a monster (Quick Effect): You can negate the Summon, and if you do, banish that monster and all Special Summoned monsters your opponent controls. ● When this card on the field is destroyed: You can target 1 "T.G. Halberd Cannon" in your GY; Special Summon it, ignoring its Summoning conditions.

SR Rarity
T.G. Warwolf
SR Rarity
T.G. Warwolf
SR Rarity
T.G. Warwolf
DARK 3
T.G. Warwolf
  • ATK:

  • 1200

  • DEF:

  • 0


When a Level 4 or lower monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".

UR Rarity
T.G. Gear Zombie
UR Rarity
T.G. Gear Zombie
UR Rarity
T.G. Gear Zombie
DARK 1
T.G. Gear Zombie
  • ATK:

  • 600

  • DEF:

  • 0


You can target 1 "T.G." monster you control; Special Summon this card from your hand, then the targeted monster loses 1000 ATK. You can only use this effect of "T.G. Gear Zombie" once per turn.

UR Rarity
T.G. Screw Serpent
UR Rarity
T.G. Screw Serpent
UR Rarity
T.G. Screw Serpent
WATER 4
T.G. Screw Serpent
  • ATK:

  • 1300

  • DEF:

  • 500


If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "T.G." monster in your GY, except "T.G. Screw Serpent"; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 "T.G." monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "T.G. Screw Serpent" once per turn.

UR Rarity
T.G. Striker
UR Rarity
T.G. Striker
UR Rarity
T.G. Striker
EARTH 2
T.G. Striker
  • ATK:

  • 800

  • DEF:

  • 0


If only your opponent controls a monster, you can Special Summon this card (from your hand). Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker".

SR Rarity
Assault Mode Zero
SR Rarity
Assault Mode Zero
SR Rarity
Assault Mode Zero
Spell Quick
Assault Mode Zero

    Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster from your hand whose name includes the Tributed monster's name. (This is treated as a Special Summon with "Assault Mode Activate".) During your Main Phase: You can banish this card from your GY; Set 1 "Assault Mode Activate" directly from your hand or Deck. It can be activated this turn. You can only use each effect of "Assault Mode Zero" once per turn.

    SR Rarity
    Book of Eclipse
    SR Rarity
    Book of Eclipse
    SR Rarity
    Book of Eclipse
    Spell Quick
    Book of Eclipse

      Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.

      SR Rarity
      Forbidden Chalice
      SR Rarity
      Forbidden Chalice
      SR Rarity
      Forbidden Chalice
      Spell Quick
      Forbidden Chalice

        Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.

        UR Rarity
        T.G. Limiter Removal
        UR Rarity
        T.G. Limiter Removal
        UR Rarity
        T.G. Limiter Removal
        Spell Normal
        T.G. Limiter Removal

          Discard 1 card; add 2 "T.G." monsters with different names from your Deck to your hand. You can banish this card from your GY, then target 1 "T.G." monster in your GY; shuffle it into the Deck, or if you control a Machine "T.G." monster, you can add it to your hand instead. You can only use 1 "T.G. Limiter Removal" effect per turn, and only once that turn.

          SR Rarity
          Assault Mode Activate
          SR Rarity
          Assault Mode Activate
          SR Rarity
          Assault Mode Activate
          Trap Normal
          Assault Mode Activate

            Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster, whose name includes the Tributed monster's name, from your Deck in Attack Position.

            Extra Deck

            R Rarity
            T.G. Trident Launcher
            R Rarity
            T.G. Trident Launcher
            R Rarity
            T.G. Trident Launcher
            EARTH
            T.G. Trident Launcher
            • ATK:

            • 2200

            • LINK-3

            Link Arrow:

            Bottom-Left

            Bottom

            Bottom-Right


            2+ Effect Monsters, including a "T.G." Tuner If this card is Link Summoned, you can: Special Summon 3 "T.G." monsters (1 from your hand, 1 from your Deck, and 1 from your GY) in Defense Position to your zones this card points to, also you cannot Special Summon monsters for the rest of this turn, except "T.G." monsters. You can only use this effect of "T.G. Trident Launcher" once per turn. Your opponent cannot target "T.G." Synchro Monsters this card points to with card effects.

            R Rarity
            Assault Blackwing - Onimaru the Divine Thunder
            R Rarity
            Assault Blackwing - Onimaru the Divine Thunder
            R Rarity
            Assault Blackwing - Onimaru the Divine Thunder
            DARK 12
            Assault Blackwing - Onimaru the Divine Thunder
            • ATK:

            • 3000

            • DEF:

            • 2000


            1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Cannot be destroyed by card effects. You can target 1 "Blackwing" monster in your Graveyard; this card's Level becomes the same as that monster's. You can only use this effect of "Assault Blackwing - Onimaru the Divine Thunder" once per Duel. If this card that was Synchro Summoned using only Synchro Monsters attacks, this card gains 3000 ATK during the Damage Step only.

            UR Rarity
            Battlewasp - Hama the Conquering Bow
            UR Rarity
            Battlewasp - Hama the Conquering Bow
            UR Rarity
            Battlewasp - Hama the Conquering Bow
            WIND 8
            Battlewasp - Hama the Conquering Bow
            • ATK:

            • 2800

            • DEF:

            • 2000


            1 Tuner + 1+ non-Tuner monsters If this card was Synchro Summoned using a Synchro Monster as material, it can make a second attack during each Battle Phase. You can only use each of the following effects of "Battlewasp - Hama the Conquering Bow" once per turn. ● When this card inflicts battle damage to your opponent: You can make all monsters your opponent currently controls lose 1000 ATK/DEF. ● At the end of your Battle Phase, if your opponent has not taken any battle damage this Phase: You can inflict 300 damage to your opponent for each "Battlewasp" monster in your GY.

            SR Rarity
            Cyberse Quantum Dragon
            SR Rarity
            Cyberse Quantum Dragon
            SR Rarity
            Cyberse Quantum Dragon
            DARK 7
            Cyberse Quantum Dragon
            • ATK:

            • 2500

            • DEF:

            • 2000


            1 Tuner + 1+ non-Tuner monsters While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, also, this card can make a second attack in a row.

            UR Rarity
            Herald of the Arc Light
            UR Rarity
            Herald of the Arc Light
            UR Rarity
            Herald of the Arc Light
            LIGHT 4
            Herald of the Arc Light
            • ATK:

            • 600

            • DEF:

            • 1000


            1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.

            R Rarity
            Mist Bird Clausolas
            R Rarity
            Mist Bird Clausolas
            R Rarity
            Mist Bird Clausolas
            WIND 3
            Mist Bird Clausolas
            • ATK:

            • 0

            • DEF:

            • 2300


            1 Tuner + 1 or more non-Tuner monsters Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These changes last until the end of this turn.

            UR Rarity
            Shiranui Squiresaga
            UR Rarity
            Shiranui Squiresaga
            UR Rarity
            Shiranui Squiresaga
            FIRE 7
            Shiranui Squiresaga
            • ATK:

            • 2100

            • DEF:

            • 0


            1 Tuner + 1+ non-Tuner monsters You can only Special Summon "Shiranui Squiresaga(s)" once per turn. Once per turn: You can banish 1 face-up monster you control or in your GY, then apply these effects, in sequence, depending on what the monster was before it was banished, if it was any of these. ● Zombie: You can have all monsters you control gain 300 ATK. ● FIRE: You can destroy 1 Spell/Trap on the field. ● Synchro: You can destroy 1 monster on the field.

            UR Rarity
            T.G. Halberd Cannon
            UR Rarity
            T.G. Halberd Cannon
            UR Rarity
            T.G. Halberd Cannon
            EARTH 12
            T.G. Halberd Cannon
            • ATK:

            • 4000

            • DEF:

            • 4000


            1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a monster(s) would be Summoned: You can negate the Summon, and if you do, destroy that monster. This card must be face-up on the field to activate and to resolve this effect. When this card is sent from the field to the Graveyard: You can target 1 "T.G." monster in your Graveyard; Special Summon that target.

            UR Rarity
            Trishula, Zero Dragon of the Ice Barrier
            UR Rarity
            Trishula, Zero Dragon of the Ice Barrier
            UR Rarity
            Trishula, Zero Dragon of the Ice Barrier
            WATER 11
            Trishula, Zero Dragon of the Ice Barrier
            • ATK:

            • 2700

            • DEF:

            • 2000


            1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.

            Popular Skills

            Limiter Removal! Regulator Open!: 100%
            Limiter Removal! Regulator Open!

            Need 21 UR

            UR Rarity
            D.D. Crow1 card
            UR Rarity
            Miscellaneousaurus2 card
            UR Rarity
            T.G. Drill Fish1 card
            UR Rarity
            Battlewasp - Hama the Conquering Bow1 card
            UR Rarity
            Black Rose Dragon1 card
            UR Rarity
            Herald of the Arc Light1 card
            UR Rarity
            Shooting Quasar Dragon1 card
            UR Rarity
            Shooting Star Dragon T.G. EX1 card
            UR Rarity
            T.G. Halberd Cannon1 card
            UR Rarity
            Effect Veiler2 card
            UR Rarity
            T.G. Gear Zombie1 card
            UR Rarity
            T.G. Screw Serpent3 card
            UR Rarity
            T.G. Striker1 card
            UR Rarity
            Forbidden Lance2 card
            UR Rarity
            T.G. Limiter Removal2 card

            Main: 23 Extra: 9

            UR Rarity
            D.D. Crow
            UR Rarity
            D.D. Crow
            D.D. Crow
            DARK 1
            D.D. Crow
            • ATK:

            • 100

            • DEF:

            • 100


            (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


            UR Rarity
            Miscellaneousaurus
            UR Rarity
            Miscellaneousaurus
            Miscellaneousaurus
            FIRE 4
            Miscellaneousaurus
            • ATK:

            • 1800

            • DEF:

            • 1000


            During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.


            UR Rarity
            Miscellaneousaurus
            UR Rarity
            Miscellaneousaurus
            Miscellaneousaurus
            FIRE 4
            Miscellaneousaurus
            • ATK:

            • 1800

            • DEF:

            • 1000


            During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.


            SR Rarity
            T.G. Booster Raptor
            SR Rarity
            T.G. Booster Raptor
            T.G. Booster Raptor
            WIND 1
            T.G. Booster Raptor
            • ATK:

            • 400

            • DEF:

            • 300


            If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor".


            SR Rarity
            T.G. Booster Raptor
            SR Rarity
            T.G. Booster Raptor
            T.G. Booster Raptor
            WIND 1
            T.G. Booster Raptor
            • ATK:

            • 400

            • DEF:

            • 300


            If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor".


            SR Rarity
            T.G. Booster Raptor
            SR Rarity
            T.G. Booster Raptor
            T.G. Booster Raptor
            WIND 1
            T.G. Booster Raptor
            • ATK:

            • 400

            • DEF:

            • 300


            If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor".


            UR Rarity
            T.G. Drill Fish
            UR Rarity
            T.G. Drill Fish
            T.G. Drill Fish
            WATER 1
            T.G. Drill Fish
            • ATK:

            • 100

            • DEF:

            • 800


            This card can attack directly. You can only use each of the following effects of "T.G. Drill Fish" once per turn. ● If all monsters you control are "T.G." monsters (min. 1): You can Special Summon this card from your hand. ● When a "T.G." monster you control inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy it.


            SR Rarity
            T.G. Warwolf
            SR Rarity
            T.G. Warwolf
            T.G. Warwolf
            DARK 3
            T.G. Warwolf
            • ATK:

            • 1200

            • DEF:

            • 0


            When a Level 4 or lower monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".


            SR Rarity
            T.G. Warwolf
            SR Rarity
            T.G. Warwolf
            T.G. Warwolf
            DARK 3
            T.G. Warwolf
            • ATK:

            • 1200

            • DEF:

            • 0


            When a Level 4 or lower monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".


            SR Rarity
            T.G. Warwolf
            SR Rarity
            T.G. Warwolf
            T.G. Warwolf
            DARK 3
            T.G. Warwolf
            • ATK:

            • 1200

            • DEF:

            • 0


            When a Level 4 or lower monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".


            UR Rarity
            Effect Veiler
            UR Rarity
            Effect Veiler
            Effect Veiler
            LIGHT 1
            Effect Veiler
            • ATK:

            • 0

            • DEF:

            • 0


            During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


            UR Rarity
            Effect Veiler
            UR Rarity
            Effect Veiler
            Effect Veiler
            LIGHT 1
            Effect Veiler
            • ATK:

            • 0

            • DEF:

            • 0


            During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


            UR Rarity
            T.G. Gear Zombie
            UR Rarity
            T.G. Gear Zombie
            T.G. Gear Zombie
            DARK 1
            T.G. Gear Zombie
            • ATK:

            • 600

            • DEF:

            • 0


            You can target 1 "T.G." monster you control; Special Summon this card from your hand, then the targeted monster loses 1000 ATK. You can only use this effect of "T.G. Gear Zombie" once per turn.


            UR Rarity
            T.G. Screw Serpent
            UR Rarity
            T.G. Screw Serpent
            T.G. Screw Serpent
            WATER 4
            T.G. Screw Serpent
            • ATK:

            • 1300

            • DEF:

            • 500


            If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "T.G." monster in your GY, except "T.G. Screw Serpent"; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 "T.G." monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "T.G. Screw Serpent" once per turn.


            UR Rarity
            T.G. Screw Serpent
            UR Rarity
            T.G. Screw Serpent
            T.G. Screw Serpent
            WATER 4
            T.G. Screw Serpent
            • ATK:

            • 1300

            • DEF:

            • 500


            If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "T.G." monster in your GY, except "T.G. Screw Serpent"; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 "T.G." monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "T.G. Screw Serpent" once per turn.


            UR Rarity
            T.G. Screw Serpent
            UR Rarity
            T.G. Screw Serpent
            T.G. Screw Serpent
            WATER 4
            T.G. Screw Serpent
            • ATK:

            • 1300

            • DEF:

            • 500


            If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "T.G." monster in your GY, except "T.G. Screw Serpent"; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 "T.G." monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "T.G. Screw Serpent" once per turn.


            UR Rarity
            T.G. Striker
            UR Rarity
            T.G. Striker
            T.G. Striker
            EARTH 2
            T.G. Striker
            • ATK:

            • 800

            • DEF:

            • 0


            If only your opponent controls a monster, you can Special Summon this card (from your hand). Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker".


            SR Rarity
            Dark Hole
            SR Rarity
            Dark Hole
            Dark Hole
            Spell Normal
            Dark Hole

              Destroy all monsters on the field.


              SR Rarity
              Dark Hole
              SR Rarity
              Dark Hole
              Dark Hole
              Spell Normal
              Dark Hole

                Destroy all monsters on the field.


                UR Rarity
                Forbidden Lance
                UR Rarity
                Forbidden Lance
                Forbidden Lance
                Spell Quick
                Forbidden Lance

                  Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


                  UR Rarity
                  Forbidden Lance
                  UR Rarity
                  Forbidden Lance
                  Forbidden Lance
                  Spell Quick
                  Forbidden Lance

                    Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


                    UR Rarity
                    T.G. Limiter Removal
                    UR Rarity
                    T.G. Limiter Removal
                    T.G. Limiter Removal
                    Spell Normal
                    T.G. Limiter Removal

                      Discard 1 card; add 2 "T.G." monsters with different names from your Deck to your hand. You can banish this card from your GY, then target 1 "T.G." monster in your GY; shuffle it into the Deck, or if you control a Machine "T.G." monster, you can add it to your hand instead. You can only use 1 "T.G. Limiter Removal" effect per turn, and only once that turn.


                      UR Rarity
                      T.G. Limiter Removal
                      UR Rarity
                      T.G. Limiter Removal
                      T.G. Limiter Removal
                      Spell Normal
                      T.G. Limiter Removal

                        Discard 1 card; add 2 "T.G." monsters with different names from your Deck to your hand. You can banish this card from your GY, then target 1 "T.G." monster in your GY; shuffle it into the Deck, or if you control a Machine "T.G." monster, you can add it to your hand instead. You can only use 1 "T.G. Limiter Removal" effect per turn, and only once that turn.


                        R Rarity
                        T.G. Trident Launcher
                        R Rarity
                        T.G. Trident Launcher
                        T.G. Trident Launcher
                        EARTH
                        T.G. Trident Launcher
                        • ATK:

                        • 2200

                        • LINK-3

                        Link Arrow:

                        Bottom-Left

                        Bottom

                        Bottom-Right


                        2+ Effect Monsters, including a "T.G." Tuner If this card is Link Summoned, you can: Special Summon 3 "T.G." monsters (1 from your hand, 1 from your Deck, and 1 from your GY) in Defense Position to your zones this card points to, also you cannot Special Summon monsters for the rest of this turn, except "T.G." monsters. You can only use this effect of "T.G. Trident Launcher" once per turn. Your opponent cannot target "T.G." Synchro Monsters this card points to with card effects.


                        UR Rarity
                        Battlewasp - Hama the Conquering Bow
                        UR Rarity
                        Battlewasp - Hama the Conquering Bow
                        Battlewasp - Hama the Conquering Bow
                        WIND 8
                        Battlewasp - Hama the Conquering Bow
                        • ATK:

                        • 2800

                        • DEF:

                        • 2000


                        1 Tuner + 1+ non-Tuner monsters If this card was Synchro Summoned using a Synchro Monster as material, it can make a second attack during each Battle Phase. You can only use each of the following effects of "Battlewasp - Hama the Conquering Bow" once per turn. ● When this card inflicts battle damage to your opponent: You can make all monsters your opponent currently controls lose 1000 ATK/DEF. ● At the end of your Battle Phase, if your opponent has not taken any battle damage this Phase: You can inflict 300 damage to your opponent for each "Battlewasp" monster in your GY.


                        UR Rarity
                        Black Rose Dragon
                        UR Rarity
                        Black Rose Dragon
                        Black Rose Dragon
                        FIRE 7
                        Black Rose Dragon
                        • ATK:

                        • 2400

                        • DEF:

                        • 1800


                        1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                        SR Rarity
                        Cyberse Quantum Dragon
                        SR Rarity
                        Cyberse Quantum Dragon
                        Cyberse Quantum Dragon
                        DARK 7
                        Cyberse Quantum Dragon
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        1 Tuner + 1+ non-Tuner monsters While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, also, this card can make a second attack in a row.


                        UR Rarity
                        Herald of the Arc Light
                        UR Rarity
                        Herald of the Arc Light
                        Herald of the Arc Light
                        LIGHT 4
                        Herald of the Arc Light
                        • ATK:

                        • 600

                        • DEF:

                        • 1000


                        1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                        UR Rarity
                        Shooting Quasar Dragon
                        UR Rarity
                        Shooting Quasar Dragon
                        Shooting Quasar Dragon
                        LIGHT 12
                        Shooting Quasar Dragon
                        • ATK:

                        • 4000

                        • DEF:

                        • 4000


                        1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's maximum number of attacks per Battle Phase equals the number of non-Tuner monsters used as its Synchro Material. Once per turn, during either player's turn, when a card or effect is activated: You can negate the activation, and if you do, destroy it. When this card leaves the field: You can Special Summon 1 "Shooting Star Dragon" from your Extra Deck.


                        UR Rarity
                        Shooting Star Dragon T.G. EX
                        UR Rarity
                        Shooting Star Dragon T.G. EX
                        Shooting Star Dragon T.G. EX
                        WIND 10
                        Shooting Star Dragon T.G. EX
                        • ATK:

                        • 3300

                        • DEF:

                        • 2500


                        1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters When a monster effect is activated that targets a monster(s) you control (Quick Effect): You can banish 1 Tuner from your GY; negate the activation, and if you do, destroy that card. You can only use each of the following effects of "Shooting Star Dragon T.G. EX" once per turn. ● When an opponent's monster declares an attack: You can negate the attack. ● During your opponent's turn, if this card is in your GY (Quick Effect): You can Tribute 2 Synchro Monsters; Special Summon this card.


                        SR Rarity
                        Stardust Charge Warrior
                        SR Rarity
                        Stardust Charge Warrior
                        Stardust Charge Warrior
                        WIND 6
                        Stardust Charge Warrior
                        • ATK:

                        • 2000

                        • DEF:

                        • 1300


                        1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                        UR Rarity
                        T.G. Halberd Cannon
                        UR Rarity
                        T.G. Halberd Cannon
                        T.G. Halberd Cannon
                        EARTH 12
                        T.G. Halberd Cannon
                        • ATK:

                        • 4000

                        • DEF:

                        • 4000


                        1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a monster(s) would be Summoned: You can negate the Summon, and if you do, destroy that monster. This card must be face-up on the field to activate and to resolve this effect. When this card is sent from the field to the Graveyard: You can target 1 "T.G." monster in your Graveyard; Special Summon that target.



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